home *** CD-ROM | disk | FTP | other *** search
- CreateObject{
- Name = "bandera01_1",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
- prop_2 = {"Meshes", 271, {"scene/bandera01",}},
- prop_3 = {"Rasterization", 1, "1"},
- prop_4 = {"BulletPass",4,"T"},
- prop_5 = {"Strength", 1,"9" },
- }
- CreateObject{
- Name = "bandera01_9",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
- prop_2 = {"Meshes",271,{"scene/bandera01",}},
- prop_3 = {"Rasterization", 1, "0"},
- prop_4 = {"BulletPass",4,"T"},
- prop_5 = {"Strength", 1,"0" },
- }
- CreateObject{
- Name = "bandera01",
- CLSID = 22,
- OptionalID = 141,
- IsDescription = 1,
- -- Basic unit properities
- prop_1 = {"SubTypeID",1,"0"},
- prop_2 = {"HitPoints",1,"50"},
- prop_3 = {"Health",1,"100"},
- prop_4 = {"Armor",1,"190"},
- prop_5 = {"Defense",1,"50"},
- prop_6 = { "NumberOfStates", 1, "1" },
- prop_7 = { "TransitionEntities", 278, {"bandera01_1",} },
- prop_8 = { "TransitionEffects", 276, {"",}},
- prop_9 = {"CanFall",4,"T"},
- prop_10 = { "FallEntity", 22, "bandera01_9" },
- prop_11 = { "FallEffect", 20, "timber" },
- prop_12 = { "Strength", 1, "9" },
- prop_13 = { "UnitName", 5,"Street Light" },
- }
-